Home

By-Laws
Local Rules
Standing Rules

Board of Directors

Membership Info
Sign-up Procedures


Past Captains

Club Champions

Course - Layout
Name of the Game
Pace of Play


Current Results

Santa Clara County Tournaments


 

Name of the Game

Partnership ECC
The Partnership Eclectic (ECC) Tournament will run for a period of 8 weeks, 5 scores in the 8 weeks can be recorded.  A player will have a partner who has a handicap within 8 strokes of her own.  The best net score of the two team members will be the final net score.
  Look at: 
Instructions for the tournament Chairs and the players - ( from the captains book)

Individual ECC
The Individual  Eclectic (ECC) Tournament will run for a period of 8 weeks, 5 scores in the 8 weeks can be recorded.   The sum of the best net score of every hole will be the final net score.
  Look at: 
Instructions for the tournament Chairs and the players - ( from the captains book)

Best 9 Take 3 par 3's, 3 par 4's, and 3 par 5's—Use half your handicap
 
Fore - All Par 4's  Take all par 4's, use 1/2 your handicap
 
Odd & Even Use odd holes or even holes and take 1/2 your handicap
 
3 Little Pigs Throw out your three worst holes.  Take Full Handicap
 
O.N.E.S. Count scores from holes beginning with the letters O-N-E-S. (i.e. One, Six, Seven, Eight, Nine, Eleven, Sixteen, Seventeen, Eighteen)
 
F & T’s Count score from holes beginning with the letters F and T.  (i.e. Two Three, Four, Five, Ten, Twelve, Thirteen, Fourteen, Fifteen)
 
Point Par Score 1 Point for bogey, 2 for par, 3 for birdie, 4 for eagle, and 6 for double eagle.  Take Handicap per Hole.
 
Tee to Green  Count strokes and deduct your putts. Use full handicap.
 
Criers For Net Score pick 3 worst holes and change those to Par and subtract whole handicap
Criss Cross: Front 9 holes are paired up with the corresponding Back 9 hole. In other words, think of No. 1 and No. 10 as a pair, No. 2 and No. 11, No. 3 and No. 12, and so on up to No. 9 and No. 18.
Following the round, compare the scores you recorded on No. 1 and No. 10 and circle the lower of the two. Compare No. 2 and No. 11 and circle the lower of the two, and so on through No. 9 and No. 18.
Then add up the 9 holes you've circled for your total score.
 
Team Games
1-2-3 On the 1st hole, the team scores only the best ball, on the 2nd hole two best balls, and the 3rd hole three best balls.  This continues for the remainder of the game. Take handicap strokes as they fall.
 
1-2-3 Easy Use three scores on par 5's, two scores on par 4's, and one score on par 3's. Take handicap strokes as they fall.
 
2 Best Balls (2BB/foursome) 1st and 2nd best ball aggregate. Take handicap strokes as they fall. 3rd best ball is the tie breaker.
3 Best Balls (3 BB/foursome) 1 st, 2nd and 3rd best ball aggregate. Take handicap strokes as they fall.
Six-Six-Six First 6 holes—3 BB, second 6 holes—2 BB, third 6 holes—1 BB. Take handicap strokes as they fall.
Good/Bad & Ugly 1 best ball on par 3's, 2 best balls on par 4's and 1 worst ball on par 5's. Take handicap strokes as they fall.
 
Cha-Cha-Cha   1best ball, 2 best balls, 3 best balls and start over again. Take handicap strokes as they fall.
 
Sucker in the bucket 1.   All players tee off and play till all have putted out.  The player with the best score, circle that score.
2.   Hole #2:  All players tee off and play till all have putted out.  Of the remaining three players, circle the best score.
3.   Hole #3:  All players tee off and play till all have putted out.  Of the remaining two players, circle that best score.
4.   Hole #4:  All players tee off and play till all have putted out.  The remaining last player must use their score and is known as “The Sucker in the Bucket.”
5.   One Hole # 5, you start over and following the same rules as Hole #1 through #4. 
If you do not have a foursome, follow the rules based on the number of players you have in your group